UE5 · Lumen CAM // 3840×2160 · RAW 4K Map
FEATURED ENVIRONMENT · 01 / 04
Studio Portfolio Piece

Shrine of Ash

Game Map & Level Design // Blender → Unreal Engine 5

Large-scale atmospheric temple ruins sculpted in Blender and converted to Unreal Engine 5 with Lumen global illumination, Nanite foliage, and custom PBR cliff materials.

STAGE SELECT
01 // DISPATCHES

Latest Releases & Scene Updates

View Full Exhibition →
Nier Automata – Commander White 18+ v1.0 · 24/10/2026
18+ Blurred
Nier Automata – Commander White
Blender 5.2 · 4K
Dota 2 Windranger 18+ v1.0 · 24/10/2026
18+ Blurred
Dota 2 Windranger
Blender 5.2 · DLSS 5 · 4K
Overwatch Kiriko🍁 18+ v1.0 · 24/10/2026
Overwatch Kiriko🍁
Blender 5.2 · DLSS 5 · 4K
Dota 2 Wallpaper Wallpaper v1.0 · 24/10/2026
Dota 2 Wallpaper
Blender 5.2 · 4K
02 // ARCHIVE

Production Catalogue

10 of 10 items
Nier Automata – Commander White
18+ v1.0 · 24/10/2026
18+ Blurred

Nier Automata – Commander White

Dota 2 Windranger
18+ v1.0 · 24/10/2026
18+ Blurred

Dota 2 Windranger

Overwatch Kiriko🍁
18+ v1.0 · 24/10/2026

Overwatch Kiriko🍁

Dota 2 Wallpaper
Wallpaper v1.0 · 24/10/2026

Dota 2 Wallpaper

Demon Slayer Shinobu
18+ v1.0 · 24/10/2026
18+ Blurred

Demon Slayer Shinobu

Mitsuri & Shinobu footjob
18+ v1.0 · 24/10/2026
18+ Blurred

Mitsuri & Shinobu footjob

Evelyn & Astra Yao footjob
18+ v1.0 · 24/10/2026
18+ Blurred

Evelyn & Astra Yao footjob

A Flower
Wallpaper v1.0 · 24/10/2026

A Flower

Drowranger
18+ v1.0 · 24/10/2026
18+ Blurred

Drowranger

Drow&Wind ranger
18+ v1.0 · 24/10/2026
18+ Blurred

Drow&Wind ranger

01 // PRIMARY WORKSTATION

Blender 5.2 Full-Scene Pipeline

Complete 3D environment blockout, terrain sculpting, hard-surface architectural kits, volumetric atmosphere, and Cycles/EEVEE 4K rendering.

02 // REAL-TIME ENGINE

Blender → Unreal Engine 5

Scene conversion and world assembly in UE5 featuring Lumen global illumination, Nanite environment meshes, and game-ready sightlines.

03 // MATERIALS & ASSETS

Substance Painter & Maya

Custom PBR roughness/normal surface authoring in Substance 3D Painter alongside Maya environment modeling conventions.

TIER 01 // STILL IMAGERY
4K Still Renders

Uncompressed 3840×2160 PNG delivery with custom lighting & camera composition.

1 Render (4K PNG) $20
5 Renders Pack $35
10 Renders Pack $60
TIER 03 // CUSTOMIZATION
Add-Ons & Extras

Optional enhancements available for any still render pack or animated loop.

Fluids / Wet Effects +$5
Extra Character in Scene +$5
Custom Clothes / Outfit Setup +$10
INTERACTIVE ESTIMATOR

Configure Your Commission

Select a base package and toggle any optional scene add-ons to compute your instant quote and 50% deposit:

01 // SELECT BASE PACKAGE
1 Render (4K) $20
5 Renders Pack $35
10 Renders Pack $60
Short Loop (3–5s) $50
Complex Loop (5–10s) $75
02 // OPTIONAL SCENE ADD-ONS (CLICK TO TOGGLE)
+ Fluids / Wet FX +$5
+ Extra Character +$5
+ Custom Clothes +$10
PRODUCTION PROTOCOL

5-Stage Commission Workflow

STEP 01

Send a DM

Message me on @Devorielle3D or Patreon with your references, scene idea, and package choice.

STEP 02

50% Upfront Deposit

A 50% deposit locks in your slot and begins scene blockout and lighting in Blender 5.2.

STEP 03

WIP Checkpoints

You receive work-in-progress previews to review camera angles, poses, and lighting adjustments.

STEP 04

Remaining 50%

Once you approve the WIP preview, the remaining 50% balance is paid prior to final rendering.

STEP 05

Final 4K Delivery

Uncompressed 4K PNG / MP4 files are rendered at full sample count and delivered directly to you.

100% CREDIT BACK POLICY

Unowned Character / Environment Model Offer

Want a commission featuring a paid model or asset I don't currently own? I can purchase it specifically for your project. The model cost is added to the invoice, and 100% of that model's price is credited back to you as commission credit — usable immediately for add-ons (extra angles, fluids, outfits) or saved for future commissions.

BL
Blender 5.2 LTS — Primary Workstation (Full 3D Pipeline) [Core Tool]
● Expert · 95% I do all core 3D work in Blender 5.2: terrain sculpting, environment modeling, scene layout, shading, and Cycles/EEVEE 4K rendering.
95%
UE5
Unreal Engine 5 — Blender-to-UE5 Scene Conversion & World Building [Game Engine]
● Learning · Pipeline Converting and exporting environments from Blender 5.2 into UE5 for further level design, Lumen lighting, and playable map assembly.
UE5
DAZ
Daz Studio — Occasional Base 3D NSFW Character Models [18+ Base Mesh]
● Occasional · 60% Used occasionally to prepare base 3D NSFW character models before transferring into Blender 5.2 for full environment & lighting production.
60%
SP
Adobe Substance 3D Painter — PBR Materials & Surface Texturing [Texturing]
● Learning · 42% Creating custom PBR roughness/normal maps, architectural weathering, and environment surface materials.
42%
MY
Autodesk Maya — Environment Modeling & Studio Asset Pipeline [Studio Standard]
● Learning · 35% Environment modeling, scene layout conventions, and compatibility with studio game development pipelines.
35%
SL
Commission Queue Status (4K Renders & Loops) [Commissions]
● Open 50% upfront deposit locks your slot · WIP previews included before remaining 50%.
2 / 4 OPEN